![dino defender cutscenes graphics issue dino defender cutscenes graphics issue](https://i.ytimg.com/vi/qJZYy9QYkA4/maxresdefault.jpg)
It's more noticeable in turn-based, but seems to also happen in real time. Stopped used reach weapons as that was causing a lot of issues, but every now and then mount attacks still don't trigger. (EDIT: Charge bonuses and penalties seem to stick to the mount for an entire combat once used)ĮDIT 2 *Roughly 20% of the time the mount does not attack with me.
#Dino defender cutscenes graphics issue full
* Charge penalty (but not bonus) seems to persist for the full combat on your mount if you ever charge. Now that the disarm is often not on the trap itself you have to manually navigate to the disarm button. *Pathing doesn't prevent someone from walking into a visible trap to hit the switch to disable it. It still is one off from what it presents in the character info, but perhaps that's an issue of information display rather than bugged mechanics) Even if it isn't taking max at level 1 as it's supposed to, it gets 5/level, but somehow got only 4 one level. * Animal companion HP calculation seems wrong. It rolls against the first attack made against your mount, regardless of whether that attack would have hit anyway. Lots of pathing issues with mount, but so far nothing unresolvable.ĮDIT *Mounted Combat feat does not work correctly. Spears don't seem to have extra damage on mounted charge as described to replace lances. Mounts only full attack if rider is capable of full attacking, no matter how many attacks the mount has. This was not the case when I first started, so something unfortunate occurred.)
![dino defender cutscenes graphics issue dino defender cutscenes graphics issue](https://occ-0-1722-1723.1.nflxso.net/dnm/api/v6/9pS1daC2n6UGc3dUogvWIPMR_OU/AAAABRsm64oR16q-7jMFzGzsYCjAPIzitPjjdqL8gFcBlbZgWxr4ZgvjVn2UNuDjAB8v_nrGUUOD7ajNrYOAx4XG-NV_Hv4H5-Zm_RT1Og7Pf1OGkK-y.jpg)
Tested with Bear, Horse, Elk, Velociraptor, and both Smilodon colors and all only get one attack with their second natural weapons, despite what is listed. (Edit: Tested with respec and apparently in my save all animal companions can now only have 2 attacks total. Save/Load and swapping Turn-Based did nothing to resolve. My smilodon only has 2 attacks total now even when not mounted. The game skips the Deskari cutscene event in Market Square for me.Īlso this is still in better shape than the beta (and miles ahead of the PF:KM release) and these are pretty minor issues, I don't want people to feel discouraged by these bugs.Īs expected, mounts do a lot of weird things.Īnimal companion attacks sometimes break with mounting. Taking the Oblate background as an Elemental Rampager overrides your claw attacks. The Shaitan Style line of feats modify Elemental Fist but do not have Elemental Fist listed as a prereq. Metamagic: Bolster Spell is missing information about its effect on spell level.Įlemental Fist (feat) mentions scaling uses based on monk level, but does not require monk levels. Bummer, this is the archetype I was planning on playing my first time through the full game. Taking incense infusions just seems to duplicate the incense effect (which doesn't stack with itself, so nothing changes). Upon adding some levels with Toy Box, it looks like the entire Incense feature is pretty much nonfunctional.
![dino defender cutscenes graphics issue dino defender cutscenes graphics issue](https://i.ytimg.com/vi/aUN3UhvtK70/maxresdefault.jpg)
The Incense Synthesizer archetype for Alchemists is still missing feature descriptions for all of the incense infusions. Here's what I've seen in character creation: I figured it'd be good to have a thread to report launch day issues in one place. I got an email confirming they got my bug report, which I don't remember happening in the alpha or beta. E: You can hit Alt+B to report bugs in-game.